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Nature - Lighting in UE5

The exercise in here was to learn how to present more organic/nature props. Learning how to mix different assets from Megascans and make a proper exterior lighting scene.

Lights in this scene were displayed to make a soft light with interesting shadow casts. Skylight is a Captured Scene from HDRI and a Directional Light to match the HDRI and to get the proper sunset vibes, there's too a SkyAtmosphere with an ExponentialHeightFog.

Since my PC isn't capable of raytracing, I had to tweak shadows with properties like Contact Shadow Lengths. Everything is dynamic lighting with GI rendered in Lumen. These are HQ Screenshots in real-time environment.

Assets:
- Nature: Quixel Megascans - Epic Games
- HDRI: PolyHaven